LD48 - Into the Forrest
About
You must explore deeper and deeper into the forrest to eliminate all enemies lurking in the woods so your village will be safe. You win once all enemies have been eliminated.
Instructions
Click on the house icon in the tooltip menu to start building. Click on a building to create units. Use the selection area in the tooltip menu to select units and send them to fight enemies in the forrest.
Buildings and Units
Barracks
Barracks spawn melee units.
Image | Name | About |
---|---|---|
Scout | Scouts are fast and weak. They have the shorted spawn time of all units. | |
Squire | Squires are stronger and slower than scouts. They take slightly more time to spawn than scouts do. | |
Knight | Knights are the strongest and slowest units. They also take the most time to spawn. |
Archery Range
Archery ranges spawn ranged units.
Image | Name | About |
---|---|---|
Archer | Archers are ranged units that fire arrows at other units. | |
Crossbow | Crossbows are ranged units that fire bolts that do more damage than arrows. Crossbows also fire more slowly compared to archers. |
Archery Tower
Archery towers are ranged defensive buildings that fire arrows at enemy units.
Walls and Gates
Walls and gates add fortifications to your base.
Changelog
2021/05/03
- Added collision exception for units in the same group (player or enemy) to address a bug where units with different speeds stack up and go into "snail mode".
- Fix the victory dialogue box and win condition.
- Fix a memory leaked caused by orphaned objects created when new units are added to a building queue.
- Fixed errors caused by setting positions on arrows before they are added to the world.
2021/05/01
- Fix some of the pathfinding behavior that causes units to stack up during battle (still needs work).
- Fix bug where attack ranges are not set to correct values.
2021/04/30
- Made unit health bars easier to see.
- Darkened map to reduce contrast between trees and background to make game easier on the eyes while play.
- Fixed some bugs that occur while placing buildings on the map.
Credits
A special thank you to the artists who selflessly provide their art for others to use. More than anything I am very happy with the art and soundtrack for this game. I wish I could take credit for it but I can't. Here are some people who can.
2D Art by:
Kenney.nl
Audio By:
Status | Released |
Platforms | HTML5 |
Author | Joe |
Genre | Strategy |
Tags | Ludum Dare, Ludum Dare 48 |
Links | Ludum Dare |
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